tag:blogger.com,1999:blog-27648409.post8795831274056830751..comments2023-07-22T06:40:24.412+12:00Comments on Stuff What I Posted: Goblin CampUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-27648409.post-90204662332581855552010-08-12T16:41:15.717+12:002010-08-12T16:41:15.717+12:00Hi George,
To be clear, I was meaning a normal te...Hi George,<br /><br />To be clear, I was meaning a normal text-based interface to a MUD game framework, which harnessed the core (non-UI related) world simulation of Goblin Camp.Richardhttps://www.blogger.com/profile/16059166933270492555noreply@blogger.comtag:blogger.com,1999:blog-27648409.post-27858343262427560912010-08-12T02:57:13.660+12:002010-08-12T02:57:13.660+12:00I think it's AssaultMUD that has a similar int...I think it's AssaultMUD that has a similar interface, though the premise is more of a RTS/RTT game than the sim game of Goblin Camp or Dwarf Fortress. <br /><br />If someone were to do something like this it might be more worthwhile to make the interface as a client/protocol plugin rather than using straight character mode, though that does limit your accessibility.Georgehttps://www.blogger.com/profile/05497869257213673199noreply@blogger.com