PyCon 2009: Making games in Python - Tools and techniques at CCP
I will be presenting "Making games in Python - Tools and techniques at CCP" at PyCon this year.
It'll cover a lot of the development techniques we've implemented support for in Python:
I will be presenting "Making games in Python - Tools and techniques at CCP" at PyCon this year.
It'll cover a lot of the development techniques we've implemented support for in Python:
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Richard
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Labels: code reloading, computer games, EVE, game programming, live coding, programming, python, stackless python