Patching through code modification
Previous post: Tracking class instantiations
As I have been exploring patching __init__
of classes loaded by my code reloading framework so that I can track creation of instances, I've been considering other approaches.
In the previous post, where there was an existing __init__
method, I renamed it and had my replacement __init__
call it before it registered the freshly created instance. But I can do better, if I modified the bytecode of the existing method, I could inject my registration call directly into it. As an optimisation, in this case it does not add much. But it is interesting to look into, and there is the possibility that this sort of functionality can be added in a more general way within the code reloading framework.
I found three commonly mentioned bytecode manipulating frameworks:
- bytecodehacks: No longer maintained and out of date for 2.6.
- BytecodeAssembler: Lots of dependencies and it only allows creation of bytecode, not modification of existing bytecode.
- byteplay: One file, allows modification of existing code, works out of the box.
Code to be modified:
>>> class Test:I want to make my injected call after the logic in the function has been executed, but before it returns. In this function, there are multiple return points.
... def __init__(self):
... if f():
... print 1
... return
... if g():
... print 2
... return
... print 3
...
Passing the code into byteplay:
>>> import byteplayBasically I want to inject my call before each
>>> c = byteplay.Code.from_code(Test.__init__.func_code)
>>> print c.code
3 1 LOAD_GLOBAL f
2 CALL_FUNCTION 0
3 JUMP_IF_FALSE to 13
4 POP_TOP
4 6 LOAD_CONST 1
7 PRINT_ITEM
8 PRINT_NEWLINE
5 10 LOAD_CONST None
11 RETURN_VALUE
>> 13 POP_TOP
6 15 LOAD_GLOBAL g
16 CALL_FUNCTION 0
17 JUMP_IF_FALSE to 27
18 POP_TOP
7 20 LOAD_CONST 2
21 PRINT_ITEM
22 PRINT_NEWLINE
8 24 LOAD_CONST None
25 RETURN_VALUE
>> 27 POP_TOP
9 29 LOAD_CONST 3
30 PRINT_ITEM
31 PRINT_NEWLINE
32 LOAD_CONST None
33 RETURN_VALUE
LOAD_CONST None
/RETURN_VALUE
pair.Code to inject:
>>> def f(self):Passing the code into byteplay:
... events.Register(self)
>>> c2 = byteplay.Code.from_code(f.func_code)Basically I want to select the bytecode entries matching displayed lines 1 through 7 and insert them in place of any existing pairs as described above. But something these bytecode listings do not show, is that line numbers are also marked up with bytecode entries. So I need to make sure I do not obliterate existing line numbers in the code I am modifying, or copy over line numbers in the code I am injecting.
>>> print c2.code
2 1 LOAD_GLOBAL events
2 LOAD_ATTR Register
3 LOAD_FAST self
4 CALL_FUNCTION 1
5 POP_TOP
6 LOAD_CONST None
7 RETURN_VALUE
Injecting the call before the returns:
offset = len(c.code) - 1The resulting bytecode:
lastInstruction = None
while offset >= 0:
instruction, value = c.code[offset]
if lastInstruction == byteplay.RETURN_VALUE and \
instruction == byteplay.LOAD_CONST:
c.code[offset:offset+2] = c2.code[1:]
lastInstruction = instruction
offset -= 1
>>> print c.codeThe next step is to make
3 1 LOAD_GLOBAL f
2 CALL_FUNCTION 0
3 JUMP_IF_FALSE to 18
4 POP_TOP
4 6 LOAD_CONST 1
7 PRINT_ITEM
8 PRINT_NEWLINE
5 10 LOAD_GLOBAL events
11 LOAD_ATTR Register
12 LOAD_FAST self
13 CALL_FUNCTION 1
14 POP_TOP
15 LOAD_CONST None
16 RETURN_VALUE
>> 18 POP_TOP
6 20 LOAD_GLOBAL g
21 CALL_FUNCTION 0
22 JUMP_IF_FALSE to 37
23 POP_TOP
7 25 LOAD_CONST 2
26 PRINT_ITEM
27 PRINT_NEWLINE
8 29 LOAD_GLOBAL events
30 LOAD_ATTR Register
31 LOAD_FAST self
32 CALL_FUNCTION 1
33 POP_TOP
34 LOAD_CONST None
35 RETURN_VALUE
>> 37 POP_TOP
9 39 LOAD_CONST 3
40 PRINT_ITEM
41 PRINT_NEWLINE
42 LOAD_GLOBAL events
43 LOAD_ATTR Register
44 LOAD_FAST self
45 CALL_FUNCTION 1
46 POP_TOP
47 LOAD_CONST None
f
, g
and events
, and to execute the modified bytecode.Testing the bytecode:
>>> def f(): return FalseExcellent. I'll have to think about the possibilities for this. It has potential to allow the creation of all sorts of interesting features in a code reloading framework.
...
>>> def g(): return False
...
>>> Test.__init__.im_func.func_code = c.to_code()
>>> class Events:
... def Register(self, instance):
... print "REGISTERED", instance
...
>>> events = Events()
>>> t = Test()
3
REGISTERED <__main__.Test instance at 0x01D2DAD0>
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